Reprinted with permission from JC Kinnamon, Ph.D of Midicorp
INTERACTIVE INSIGHTS
VOLUME 6: ISSUE 1
January, 2003
*** MULTIMEDIA LEARNING ***
by JC Kinnamon, Ph.D.
_________________________________________________
According to Cecil Adams, the creator of www.straightdope.com, when rocker Steve
Miller penned the words to "The Joker," his 1970s hit, he apparently "borrowed"
a line from an earlier R&B tune by lyricist Vernon Green of the '50s doo-wop
group The Medallions. As the story goes, Miller misheard a word ("puppetutes")
that Green made up. As a result, Miller unintentionally gave us a rock-and-roll
mystery in the form of the meaning of the lyric, "Some people call me the space
cowboy. / Yeah! Some call me the gangster of love. / Some people call me
Maurice, / Cause I speak of the Pompatus of love."
As I illustrated last month, pop stars aren't the only ones not checking their
sources -- the convenience of the Internet has contributed to the proliferation
of much misinformation and, as a result, a fair share of educational
malpractice. Over a series of articles in upcoming months, I'll try to shed some
light on how the practice of developing e-learning should be influenced by
empirically based findings -- not urban legends, anecdotes or misinformation.
MULTIMEDIA LEARNING
We begin our research odyssey this month with Richard Mayer and what he calls
multimedia learning. Mayer and his colleagues have spent a decade investigating
the way people use multimedia materials to learn about how things work. Mayer
defines multimedia as any presentation using words and pictures. Words are any
material presented in verbal form -- printed text or spoken text. Pictures
include static graphics, animations or video.
For their studies, Mayer and his colleagues created instructional materials on
subjects such as how a car braking system works or how lightning storms form.
They then manipulated various instructional design variables, such as presence
or absence of text, pictures, and narration. For each study, Mayer measured
learning two ways: retention (how well someone remembered what was learned) and
transfer (how well the knowledge learned was applied to another situation).
COGNITIVE THEORY OF MULTIMEDIA LEARNING
Mayer has concluded that there is convincing evidence to support a cognitive
theory of multimedia learning. What is a cognitive theory of multimedia
learning? According to Mayer, it is an explanation for how people learn that
hinges on three assumptions:
#1. Humans use one "channel" for processing visual information and a second one
for processing auditory information.
#2. There is a limit to how much information can be processed in each channel at
a time.
#3. Humans are active processors of information, not passive receptors.
Mayer's research on the cognitive theory of multimedia learning provides
practitioners with some solid guidance on the instructional design of e-learning
applications.
DOES MULTIMEDIA WORK?
A fundamental question is whether a multimedia approach is even necessary. Does
multimedia -- defined as a combination of visuals and words -- produce better
learning than a word-only presentation? Without this evidence, it may be a waste
of time and money to do anything with your e-learning application other than put
text on the screen for the learner to read. In a series of studies, Mayer and
his associates assessed subjects on retention and transfer when visuals were
added to word-only instructional segments. The researchers found a robust
benefit resulted from adding pictures to word-only presentations. With positive
results from a very basic question, Mayer went on to explore more specific
questions. This month we'll explore one; next month we'll cover more.
ARE ON-SCREEN TEXT AND NARRATED TEXT EQUIVALENT?
Consider the e-learning developer who has to decide whether it is worth the
trouble to record narration to supplement visuals used to teach a subject. Is
there any difference between having the learner read the text on-screen vs.
listening to a narrator read it? It is, after all, the same information.
In four experiments, Mayer and his colleagues compared two instructional
conditions: one used animation with narration; the other used animation with
on-screen text. In both conditions, the same animation was shown, and the
narrated text in the first condition was identical to the on-screen text in the
second condition.
Mayer found subjects in the animation-with-narration condition retained 30% more
than the subjects in the animation-and-text condition. In a transfer test
assessing how well the subjects could apply what they learned to a novel
situation, the subjects in the narrated condition generated, on average, 80%
more creative solutions than the subjects in the animation-with-text condition.
This latter finding is particularly meaningful because it suggests the subjects
in the animation-with-narration condition possessed a deeper understanding of
the subject matter. Mayer's explanation, consistent with the cognitive theory of
multimedia learning, is that subjects in the animation-with-text condition ran
into a limited-capacity problem trying to absorb all the information through the
visual channel. Subjects in the animation-with-narration condition did not;
consequently, they were able to learn the material better. Thus there is clear
evidence, with a firm theoretical foundation, that adding audio to your
e-learning application can improve learning. It's worth noting that this
conclusion is not based on a single study, but four studies that produced the
same effect.
Consider this line of research when your IT department plans a major upgrade of
equipment across the enterprise but doesn't want to fund sound cards and
speakers or headphones for the new computers. The research provides guidance: if
those computers are going to be used for online training applications, learning
will be handicapped by the absence of audio-capable computers. Also, consider
this line of research when someone tells you that text works just as well as a
media-enhanced approach. There is evidence to the contrary.
In a bit of serendipity, a popular electronic newsletter to which I subscribe
recently carried a discussion of this issue. One practitioner asked an
innocent-enough question: is it necessary to have audio in e-learning
applications? The responses reported in subsequent editions of the newsletter
were evenly divided pro and con. Most replies were thoughtful enough and many
people had opinions on the matter, but in keeping with the theme of this current
Interactive Insights series, no one cited a single empirically-based study in
response to the reader's query.
Next month: Under what conditions does multimedia work?
REFERENCES
Mayer, R.E. (2001) "Multimedia Learning." Cambridge, UK: Cambridge University
Press.